Our Story

2000

Vervik Studio started as a tool for a single two-camera studio with a simple Microsoft Access database on just one computer. Its only purpose was to add segments into a single show rundown. Users were able to edit scripts and rearrange them in one rundown for all shows. Users could then export the entire show’s script on a removable disk as a teleprompter file to be loaded onto other computers in the studio area.

2001

Too many users sharing one computer led to the addition of a second computer. Data was stored on a shared drive that both computers read from and transferred between the two screens.

2002

A need for more-and-more computers led to the multi-computer model being expanded to six computers. Project work became more complicated, requiring options for users to link PowerPoint graphics to show in their segments, as well as options to choose different formats (Voice Over, Package, etc.).

In order to prevent the same segment from being edited at the same time, projects were “virtually transferred” between computers, though were actually just a simple filter with record locks.

One computer (“Omega”) was connected to the studio for the first time, where links to graphics could be opened live during the show and could be shown live as voice-over segments.

2003

Vervik Studio was upgraded to allow a second computer to be connected into the studio, this time mirroring its screen to other monitors used as teleprompters. Scripts no longer required to be transferred to disk and opened manually on other computers.

2005

Advanced features were added to Vervik Studio involving specific user accounts, assessment, and teaming.

Users’ job and project schedules were now handled within the application as repeatable cycles.

Projects topics and delegation of topics were now able to be handled within the system on a single screen.

2008

Gamification and team leaderboard capabilities were added, such as rewarding points for job performance and project work. Users were able to reward other teams with points, giving positive feedback to other users.

2010

The studio model forced a switch to each user having their own laptop, forcing Vervik Studio to go online for the first time, using a remote client. This allowed users to work and plan outside of the room, including at home.

Other organizations in New Jersey started to request their own version of Vervik Studio, but the complexity of setup and network configuration did not allow easy distribution outside of this one studio.

2015

Various gamification and assessment options were removed and replaced with external websites with more robust features.

The release of Google Classroom and Google Drive capabilities allowed project work to be delegated, designed, and assessed easier online with project templates and direct messaging for feedback. All project work transitioned to Google applications and were no longer handled within Vervik Studio.

Schools continued to request their own version of Vervik Studio, but it wasn’t yet possible to move it easily to other organizations.

2018

The complexity of running remote clients was no longer an option, forcing Vervik Studio to be redesigned as a complex Google Sheets spreadsheet, removing most advanced interaction and features.

Spreadsheet permissions connected to Google Accounts allowing users to choose their own topics for projects and still enforced a fair balance of topics throughout a show cycle.

Teleprompters were replaced by multiple laptop screens passed around the room.

2020

The COVID pandemic forced a move to an all digital format and changed to allow more remote options for participating in a broadcast.

The ability to move segments within a rundown was removed in order to simplify shows during the pandemic.

2021

The scheduling model was upgraded to allow different variations of user preferences, such as speaking-only or tech-only job assignments. The new scheduling model increased the number of users and configuration options, but this was unfortunately all configured outside of Vervik Studio and required a long period of time to develop complicated schedules.

2025

The limitations of the spreadsheet model led to the decision to ultimately transform Vervik Studio to a fully-powered online application on desktop and mobile, combining all current and previously removed features together for the first time in one place.

The application was rebranded and long-term development began to expand the system in order to be used by multiple organizations at the same time.

Subscription models were assessed to enable global deployment.

2026

Vervik Studio is released globally in a basic ‘Core’ model on web browsers only.

Later that year, add-on for ‘Supervision and Assessment’ is added, giving more options to approve project before airing with feedback, revisions, and reporting.

2027

Vervik Studio is scheduled to add app downloads from Apple App Store and Google Play as well as an enhanced mobile browser view.

More add add-ons continue to be released throughout the year for ‘Teams and Gamification’, ‘Advanced Schedules and Automation’, ‘Google Classroom Integration’, ‘Announcement Concierge,’ and a custom ‘AI Chatbot Assistant’